Cozy Japanese Alley - Unreal Engine Environment Study
Hero shot of the Japanese Cozy Alley scene.

Hero shot of the Japanese Cozy Alley scene.

A high-level look into the Japanese Cozy Alley scene.

A high-level look into the Japanese Cozy Alley scene.

The collection of modular props created for the scene.

The collection of modular props created for the scene.

The Packed Level Actors of the buildings created for the scene.

The Packed Level Actors of the buildings created for the scene.

A series of signage, featuring a custom runic font that I designed as part of a larger fantasy setting.

A series of signage, featuring a custom runic font that I designed as part of a larger fantasy setting.

A close-up of the Plants and Pottery props created for the scene. I learned a lot about handpainting Subsurface Scattering masks with these assets.

A close-up of the Plants and Pottery props created for the scene. I learned a lot about handpainting Subsurface Scattering masks with these assets.

A closeup of the Vending Machine prop, with a demonstration of the RGB color mask in-engine with a color variant.

A closeup of the Vending Machine prop, with a demonstration of the RGB color mask in-engine with a color variant.

Cozy Japanese Alley - Unreal Engine Environment Study

As part of my ongoing development in Unreal Engine, I created this Cozy Japanese Alley scene to gain more experience creating stylized environments. This went through several iterations over the course of 4 weeks. I learned so much in the way of technical artistic skills through this project - creating a master material that supported modular color tinting, vertex paint, displacement, and secondary UV texture blending! I created a Spline Actor for the hanging cable - my first, and also world-positioned fog cards that allowed for deliberate placement of volumetric effects.

I would have liked to take more time from the start to plan the stylized approach, and I would have liked more time at the end to hand-paint more of the textures - but for a rapid 4-week turnaround from start to finish, I'm very happy with the production quality.

More artwork