(( Please see my LinkedIn profile for professional work history ))
I am a 3D Artist specializing in stylized environments and props for Unreal Engine, with a focus on
hand-painted texturing.
I build modular, game-ready assets in Blender, ZBrush,
Substance, and 3D Coat.
Before games, I spent 14 years as a Sr./Lead Front-End Engineer — so I bring
pipeline discipline, source control habits, and a designer's eye for systems design.