Cozy Japanese Alley - Unreal Engine Environment Study
As part of my ongoing development in Unreal Engine, I created this Cozy Japanese Alley scene to gain more experience creating stylized environments. This went through several iterations over the course of 4 weeks. I learned so much in the way of technical artistic skills through this project - creating a master material that supported modular color tinting, vertex paint, displacement, and secondary UV texture blending! I created a Spline Actor for the hanging cable - my first, and also world-positioned fog cards that allowed for deliberate placement of volumetric effects.