Cozy Japanese Alley - Unreal Engine Environment Study
Hero shot of the Japanese Cozy Alley scene.

Hero shot of the Japanese Cozy Alley scene.

A high-level look into the Japanese Cozy Alley scene.

A high-level look into the Japanese Cozy Alley scene.

The collection of modular props created for the scene.

The collection of modular props created for the scene.

The Packed Level Actors of the buildings created for the scene.

The Packed Level Actors of the buildings created for the scene.

A closeup of the Vending Machine prop, with a demonstration of the RGB color mask in-engine with a color variant.

A closeup of the Vending Machine prop, with a demonstration of the RGB color mask in-engine with a color variant.

A look at the configuration options of the Master Material on the Vending Machine props.

A look at the configuration options of the Master Material on the Vending Machine props.

A high level look at the Master Material, which supported RGB Masking and multiple texture layering.

A high level look at the Master Material, which supported RGB Masking and multiple texture layering.

The ORM Material function, which supports the ability to use both packed and unpacked textures.

The ORM Material function, which supports the ability to use both packed and unpacked textures.

A close-up of the Plants and Pottery props created for the scene. I learned a lot about handpainting Subsurface Scattering masks with these assets.

A close-up of the Plants and Pottery props created for the scene. I learned a lot about handpainting Subsurface Scattering masks with these assets.

A look at the options for the SSS Plant material.

A look at the options for the SSS Plant material.

The Master Material for the Plants, which used the new Substrate Slab with customizable SSS tinting as well as Diffuse tinting.

The Master Material for the Plants, which used the new Substrate Slab with customizable SSS tinting as well as Diffuse tinting.

A series of signage, featuring a custom runic font that I designed as part of a larger fantasy setting.

A series of signage, featuring a custom runic font that I designed as part of a larger fantasy setting.

This is the Cable Spline actor used in the scene

This is the Cable Spline actor used in the scene

A look at the Blueprint for the Spline actor. Even though the mesh in this example was simple, the logic can apply to more complex models.

A look at the Blueprint for the Spline actor. Even though the mesh in this example was simple, the logic can apply to more complex models.

A look at the Camera-Facing Animated Fog Material Graph.

A look at the Camera-Facing Animated Fog Material Graph.

Cozy Japanese Alley - Unreal Engine Environment Study

As part of my ongoing development in Unreal Engine, I created this Cozy Japanese Alley scene to gain more experience creating stylized environments. This went through several iterations over the course of 4 weeks. I learned so much in the way of technical artistic skills through this project - creating a master material that supported modular color tinting, vertex paint, displacement, and secondary UV texture blending! I created a Spline Actor for the hanging cable - my first, and also world-positioned fog cards that allowed for deliberate placement of volumetric effects.

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