From Sketch to 3D Print - Collectible Sculpting in ZBrush for 3D Printing

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Honorable Mention Winner in Artstation's July 2020 Tutorial Contest!

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There is something deeply satisfying about holding a sculpture you created in your own hands...

If you have ever wanted to learn how to create sculptures in ZBrush for 3D Printing, but don't know where to start, this course is for you! 

Starting from the concept sketch, I walk you through a typical figurine project , from concept art to  3D printed test prototype. This is the course I wish I had 3 years ago when I started to teach myself how to do this, scouring the deep recesses of the internet to find tutorials on things like parts-fit, keying, sculpting to scale, part tolerance, and more!

This is a very beginner friendly course. We cover a number of cross-discipline techniques, that, even if you are fairly new to ZBrush, you should be able to follow along. That said, this should probably not be your first time opening the program. :) 

I know how hard it is to learn things on your own. As a 100% self-taught, online learning junkie,  I made it a point to explain everything I am doing -- not just the what, but the WHY -- at least once so you can make your own decisions with your own artwork.

This is a HUGE volume of nearly 40 patiently edited videos, all broken down by subject matter so you can skip around to what you need help with most. 

BRING YOUR OWN MUSIC - All instruction is MUSIC FREE! Bring your own music to jam with me as we make art. :D

Here is a demo chapter so you can get a feel for my teaching style:

"Chapter 9 - Setting Scale"


Here's a glimpse at just a few things that we cover in this course:

SECTION 1: Sculpting with 3D Printing in mind

Starting with solid foundations that make things much easier when you go to print. Plus some general tips and tricks to working quickly in ZBrush.

  • Being your own concept artist - sketching for idea generation

  • Setting up your workspace for fast access to commonly used buttons/brushes

  • Anatomy Blocking and proportions overview

  • Dynamesh vs. ZRemesher vs. Subdivsions - when to use what to achieve the results you need

  • Polygrouping for fast and effective "retopology" and clean edge flows for great results

  • Speedy Remesh/Projection workflows

  • A cool trick to creating Insert Multi Mesh Brushes with High details that won't blow up your computer!

  • Testing your sculpture for weight and balance -- without a 3D printer!

  • How to sculpt hair that actually prints

  • Getting a ton of mileage out of default brushes - 90% of the sculpture is created with 3 standard brush types!


SECTION 2: Breaking down a Figure for 3D Printing - Garage Kit Style

I spill all my secrets around effective parts breakdown, and lay it out in a way that makes it easy to apply to your own work. It's tricky business, and you need to be ready to puzzle-solve, but it's very doable!

  • Splitting parts and cleaning up overlapping subtools

  • Learning about keying and tolerance gaps

  • Leveraging Panel loops, Folders, and Boolean operations to cleanly split parts in a non-destructive way

  • How to stay organized when you have a ton of subtools to work with!

  • Preparing your file to print using ScaleMaster & 3D Print Hub

  • Checking minimum thicknesses with helper tools

  • Exporting files to scale

  • Demonstrating a test print using Preform and a Form3 printer


PREREQUISITES:

You should have:

  • A graphic tablet such as a Wacom

  • A basic confidence level in human anatomy and proportions, either in 2D or 3D

  • Have a familiarity with ZBrush and 3D Sculpting in general. If you go through the "Helmet Design" intro course on Pixologic's ZClassroom, you will be more than OK with what is covered in this course.

Instruction is on a PC, in English. Hotkeys I mention in the video should be interpreted on a Mac accordingly (Ctrl/Cmd, etc).


Release Notes

Uploaded videos directly to Artstation as opposed to a link to Drive.

Standard Use License
$24.50
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (41)
files and notes
zip /
32 MB
Chapter 1 - The Concept Sketch
mp4 /
68 MB
Chapter 2 - Setting up the ZBrush UI
mp4 /
74 MB
Chapter 3 - Blocking out the Head
mp4 /
130 MB
Chapter 3b - Blocking out the Head pt 2
mp4 /
570 MB
Chapter 4 - Fixing Head Proportions
mp4 /
860 MB
Chapter 5 - Refining the Head
mp4 /
410 MB
Chapter 6 - Blocking out the Body
mp4 /
560 MB
Chapter 7 - Blocking out the Hair
mp4 /
480 MB
Chapter 8 - Physics Test in Blender
mp4 /
240 MB
Chapter 9 - Setting Scale
mp4 /
80 MB
Chapter 10 - Blocking out the Base
mp4 /
560 MB
Chapter 11 - Detailing the Trunk
mp4 /
640 MB
Chapter 12 - Detailing the Horns
mp4 /
210 MB
Chapter 13 - Facial Fixes Remeshing and Detailing
mp4 /
850 MB
Chapter 14 - Hair Polishing
mp4 /
790 MB
Chapter 15 - Even More Hair Polishing
mp4 /
970 MB
Chapter 16 - Detailing the Horns - Timelapse
mp4 /
700 MB
Chapter 17 - Detailing the Trunk Part 2 - Timelapse
mp4 /
670 MB
Chapter 18 - Anatomy fixes and Eye Booleans
mp4 /
410 MB
Chapter 19 - Flower IMM - Displacement Awesomeness
mp4 /
620 MB
Chapter 20 - Using Textured IMMs on our Figure
mp4 /
140 MB
Chapter 21 - Adding Flowers and Leaves
mp4 /
880 MB
Chapter 22 - Adding Flowers and Leaves Timelapse
mp4 /
650 MB
Chapter 23 - Loads of Detailing Timelapse
mp4 /
960 MB
Chapter 24 - Detailing Timelapse part 2
mp4 /
910 MB
Chapter 25 - SECTION 2 INTRO
mp4 /
37 MB
Chapter 26 - Examining a Completed Figure for Reference
mp4 /
170 MB
Chapter 27 - Starting Parts Breakdown - Making a Plan
mp4 /
82 MB
Chapter 28 - Organizing by Final Parts
mp4 /
170 MB
Chapter 29 - Preparing the Trunk and Base
mp4 /
870 MB
Chapter 30 - Splitting The Trunk and Body
mp4 /
470 MB
Chapter 31 - Merging the Body
mp4 /
180 MB
Chapter 32 - Cleaning Hair Back and Removing Trunk Volume
mp4 /
860 MB
Chapter 33 - Parts Split Timelapse
mp4 /
380 MB
Chapter 34 - Horns Split Timelapse
mp4 /
310 MB
Chapter 35 - Intro to Keying Demo
mp4 /
93 MB
Chapter 36 - Keying and Creating Gaps
mp4 /
1 GB
Chapter 37 - Last Look and Watertight Check
mp4 /
450 MB
Chapter 38 - Parts Export and Preform Setup
mp4 /
170 MB
Chapter 39 - Printing Cleanup and Assembly
mp4 /
860 MB